In this second part of a series on 3D kitbashing for concept art (part 1 here), I'm presenting more advanced design techniques that focus on architecture.
You'll start by learning how to create a design-oriented 3D kitbash set in zbrush from scratch, while defining a visual language that will lead the entire painting. Then you'll see how to use this set to build a whole city in 3D that can be either detailed and rendered in 3D or painted-over in Photoshop.
Content:
For personal use and one commercial project (up to 2,000 sales or 20,000 views).
TutorialsOne copy to be used by a single user.
Installable ToolsOne installation by a single user.
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