Intro to 3D Kitbashing for Environment Design


This is part 1 in the series, part 2 is available here.

3D kit bashing can be a fantastic creative and concept design technique, but how do you come with the kitbash set in the first place ? And how do you make sure you create a consistent visual language that will be usable when designing larger scale environments?

In this tutorial, I'm introducing a fast and effective kitbashing technique allowing to quickly develop a complex set from scratch and jump in the design task in less than 2 hours.


  • 1 hour lecture on iterative kit bashing
  • 2 kitbash sets (Stones and rocks)
  • Zbrush scene
  • Keyshot scene
  • 1h30" bonus video showing the painting process in Photoshop (no audio).
  • 1 PSB file

Main points covered:

  • Designing a concept art oriented kit bash set in zbrush
  • Designing an environment using a kitbash set
  • How to sculpt for concept art paintings
  • How to keep a low polycount for large scale scenes design
  • Bonus (no audio): full painting process in photoshop 

Software used:

  • Zbrush 2018
  • Keyshot 6.3
  • Photoshop CC 2017

Release Notes

Added subtools (ZTL) of both insert meshes for people having compatibility issues. Just use the "Create InsertMultiMesh" button in the brush palette to generate the insert mesh brushes from the subtools.

Standard Use License
License: Standard License
Stock Assets

For personal use and one commercial project (up to 2,000 sales or 20,000 views).


One copy to be used by a single user.

Installable Tools

One installation by a single user.

Learn More
Files (14)
Kitbashing 01 - Rocks
7.9 MB
Kitbashing 01 - Stones
1.2 MB
jpg /
1.2 MB
jpg /
930 KB
jpg /
1.1 MB
jpg /
1.4 MB
Kitbashing 01
hdz /
2.4 MB
Kitbashing 01
bip /
100 MB
Kitbashing 01 - Stones
400 KB
Kitbashing 01 - Scene
110 MB
Kitbashing 01 - Rocks
7.4 MB
Intro to Kitbashing for environment design
psd /
1.9 GB
Intro to Kitbashing for environment design
mp4 /
580 MB
Intro to Kitbashing for environment design - Bonus Video
mp4 /
430 MB