This is part 1 in the series, part 2 is available here.
3D kit bashing can be a fantastic creative and concept design technique, but how do you come with the kitbash set in the first place ? And how do you make sure you create a consistent visual language that will be usable when designing larger scale environments?
In this tutorial, I'm introducing a fast and effective kitbashing technique allowing to quickly develop a complex set from scratch and jump in the design task in less than 2 hours.
Main points covered:
Added subtools (ZTL) of both insert meshes for people having compatibility issues. Just use the "Create InsertMultiMesh" button in the brush palette to generate the insert mesh brushes from the subtools.
For personal use and one commercial project (up to 2,000 sales or 20,000 views).Tutorials
One copy to be used by a single user.Installable Tools
One installation by a single user.Learn More